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Slava Gris – Game Developer Mistakes: From Idea to Failure
How do you objectively assess your game project? What prevents you from planning effectively? Which psychological quirks of players should you consider? Game development is a unique craft—your real tools aren’t the computer or engines, but your brain and imagination. With the latter, you can create a masterpiece—or drive everything to total failure.
In Game Developer Mistakes: From Idea to Failure, Slava Gris explains how to avoid the most common pitfalls, teaches you to analyze your chosen direction wisely, evaluate your strengths clearly, and keep going when the path gets tough. Gris is a solo developer behind Fearmonium, Catmaze, and Reflection of Mine. He went from freelancer to founding his own video game publishing house. His first book, Make a Video Game Alone and Not Go Crazy, became a hit with readers.
As a master of psychology and mentor to many game-making teams, Gris examines developers’ problems through the lens of human thinking and reveals subtle ways to influence players. This is a practical guide for anyone serious about making games—without the burnout.